* HDR: improved overall tone mapping quality * HDR: added "color tweaks for fire & explosions" option * HDR: "restore details in compressed highlights" renamed to "highlight recovery" * HDR: improved "highlight recovery" algo, now uses/requires DirectCompute * HDR: added trade quality option "compromise on tone & gamut mapping accuracy" * HDR: maxCLL is now used (if valid) * HDR: added "hdrVideoPeak" profile variable * HDR: added (limited) support for HDR OSD bitmaps * added "report BT.2020 to display" calibration option * added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only) * fixed: low latency mode could result in judder/stuttering * fixed: OSD API sometimes drew stuff in the wrong position * fixed: madHcNet32/64.dll produced DCI-P3 3DLUTs with incorrect header * added undocumented "ShowHdrMode" empty file/folder option 0395名無しさん@お腹いっぱい。 (ワッチョイ 01b1-coYL)2018/09/20(木) 01:25:17.22ID:1KfqQxXI0 madVR v0.92.15 released https://forum.doom9.org/showthread.php?p=1852090#post1852090
* HDR: improved overall tone mapping quality * HDR: added "color tweaks for fire & explosions" option * HDR: "restore details in compressed highlights" renamed to "highlight recovery" * HDR: improved "highlight recovery" algo, now uses/requires DirectCompute * HDR: added trade quality option "compromise on tone & gamut mapping accuracy" * HDR: maxCLL is now used (if valid) * HDR: added "hdrVideoPeak" profile variable * HDR: added (limited) support for HDR OSD bitmaps * added "report BT.2020 to display" calibration option * added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only) * fixed: low latency mode could result in judder/stuttering * fixed: OSD API sometimes drew stuff in the wrong position * fixed: madHcNet32/64.dll produced DCI-P3 3DLUTs with incorrect header * added undocumented "ShowHdrMode" empty file/folder option
I've changed quite a bit of code for all the HDR changes, some of this just a couple of days ago (not even in the latest HDR test build yet). So there's a certain chance some new bugs might have crept in. If so, let me know. Fixing such new bugs should hopefully not be too difficult. 0396名無しさん@お腹いっぱい。 (オッペケ Sr71-Kpye)2018/09/20(木) 19:24:41.76ID:wThI/9G+r 翻訳ニキ頼む 0397名無しさん@お腹いっぱい。 (ワッチョイ 01b1-coYL)2018/09/20(木) 19:45:40.91ID:Mo8bZ5jX0 madVR v0.92.16 released https://forum.doom9.org/showthread.php?p=1852227#post1852227
* fixed: rendering and present queues didn't fill correctly when using D3D11 for presentation * fixed: "crop black bars" didn't work correctly
* modified/simplified HDR tone mapping settings page * small HDR tone mapping saturation improvement * OSD now also shows the measured luminance of the current frame (in addition to the average) * fixed: render & present queues didn't always fill in Windows 10 build 1803 * fixed: using XySubFilter sometimes resulted in black screen / freeze * fixed: using HDR "processing" resulted in dark and red-ish image * fixed: using BT.601/709 gamma curve with HDR tone mapping produced gray-ish image * fixed: settings dialog sometimes crashed on display mode / custom mode tab 0406名無しさん@お腹いっぱい。 (ニククエ 17b1-aemA)2018/09/29(土) 21:24:39.07ID:4+JiiejJ0NIKU madVR v0.92.17 released https://forum.doom9.org/showthread.php?p=1853263#post18532630407名無しさん@お腹いっぱい。 (ワッチョイ 9f30-aemA)2018/09/30(日) 00:41:30.77ID:KAUen+wj0 render queue と present queue が落ち着いた?かな 0408名無しさん@お腹いっぱい。 (ワッチョイ 9f30-aemA)2018/09/30(日) 00:54:00.82ID:KAUen+wj0 その代りGPUの負荷が増えた by RADEON 0409名無しさん@お腹いっぱい。 (ワッチョイ 9f30-aemA)2018/09/30(日) 00:59:23.83ID:KAUen+wj0 と思ったら、afterburner改めて適用したら負荷が減った 連投すいません 0410名無しさん@お腹いっぱい。 (ワッチョイ ffe1-ZMS8)2018/09/30(日) 02:25:29.20ID:h/F3Jf5r0 RADEON RX580でmadVRとBluesky Frame Rate Converter併用してて16ms以内に抑えようとしてるんだけど averageだと6msとか7msが続いてるんだけどランダムにmax 5sに30msとかが出てフレームドロップしたりするんだけど そんなに同じ設定値で1フレームの計算時間が変わるもの?
・タイトルが MPC-BE with madVR and LAV Filters - Better upscaling quality than VLC, and faster on old hardware. だけど、「faster on old hardware」とある時点で、このスレの住人の多くにとってはほぼ意味がないので話にならない