Mednafen 0.9.45June 2, 2017 - 07:08 PDT
Changes:
Tweaked netplay sound buffer underrun kludge code.
The netplay server host and port being connected to are now printed to the netplay console at the beginning of a
connection attempt.
Netplay connection attempts to servers are now non-blocking.
SS: Synchronize end of SMPC clock change commands to beginning of vsync instead of beginning of vblank, per tests on a SS.
SS: Reworked how the VDP2 rendering thread waits, to make Saturn emulation usable with the default OpenBSD kernel.
SS: Added emulation of the light gun("Stunner"/"Virtua Gun").
#include'd many commonly-used C and C++ standard library headers in types.h(and removed redundant #include statements
from various header and source files), to reduce the probability of portability problems
(due to neglecting to explicitly include a header file) when different standard C/C++ libraries
behave differently in regards to what header files include what other header files.
Added a sound output driver for OpenBSD's /dev/audio.
Reworked the sound output format conversion code to be more versatile,
NES: Wrote new "Barcode Battler II" emulation code to replace the old "Barcode World" code, based on quick testing with
actual hardware(albeit the English version).
SSFPlay: Added save state support.