0.98.32
-Added a pause button to incomplete buildings so that you can put them on hold and your engineers will build other stuff instead
-Player characters can now automatically throw KO intruders out of the base (check AI options)
-Fixed campaigns going to empty bases, and they could get confused if you had 2 bases in the same active area and one was empty. They can now redirect too.
-Fixed AI bug relating to distance with the turret jobs
-Turret gunners should feed themselves properly now
-Stopped characters with the "rescue" job from rescuing dead allies and putting them in beds
-Fixed the Yabuta bandits existing in the desert before you have freed Yabuta (requires import)
-Fixed a medic AI bug (usually with slavers)
-"Ditching resources" task now includes raw meat
-Fixed a thievery XP exploit