>>845
> y1 = Math.Min(p1.Y, p2.Y);
> y2 = (float)(Math.Abs(p1.Y - p2.Y) * 2.618 + Math.Min(p1.Y, p2.Y));//拡張レベル
> y3 = (float)(Math.Abs(p1.Y - p2.Y) * 1.618 + Math.Min(p1.Y, p2.Y));//拡張レベル
> y4 = (float)(Math.Abs(p1.Y - p2.Y) * 0.236 + Math.Min(p1.Y, p2.Y));
> y5 = (float)(Math.Abs(p1.Y - p2.Y) * 0.382 + Math.Min(p1.Y, p2.Y));
> y6 = (p1.Y + p2.Y) / 2;
> y7 = (float)(Math.Abs(p1.Y - p2.Y) * 0.618 + Math.Min(p1.Y, p2.Y));
> y8 = (float)(Math.Abs(p1.Y - p2.Y) * 0.764 + Math.Min(p1.Y, p2.Y));
> y9 = (float)(Math.Min(p1.Y, p2.Y) - Math.Abs(p1.Y - p2.Y) * 0.618);//拡張レベル
> y10 = (float)(Math.Min(p1.Y, p2.Y) - Math.Abs(p1.Y - p2.Y) * 1.618);//拡張レベル
> y11 = Math.Max(p1.Y, p2.Y);
> }