New Features * New programs for Incognita * New programs added to starting loadout screen to unlock * 2.0 versions of several existing programs. More powerful yet costly. * New Chief Executive Suite location. Used to get Vault Door Codes to get the most out of Vault trips * Variations of the location specific rooms (Server Farm, Executive terminals, etc) * New Daemon. Hope you don't find it. * In-game speech is occluded.
Balance Changes * Vault rooms have a new Vault Door gating some of the goodies. Vault Door Codes are required to access. * Program prices have been varied and adjusted. * Parasite 1.0 was given a cooldown time. 0072名無しさんの野望2014/10/01(水) 06:21:50.60ID:0bZoBxBH ParasiteにCD付いて微妙になったね あとVaultが超面倒臭い 0073名無しさんの野望2014/10/01(水) 09:02:22.87ID:8kodcP1/ 難易度上げる方向でアプデ進んでるな 初見は無理せずイージー推奨になりそう 0074名無しさんの野望2014/10/02(木) 06:11:07.86ID:TVtiP8hA 初期バージョンでもクリアできなかったワシはどないすればええんや・・・ 0075名無しさんの野望2014/10/14(火) 23:45:31.48ID:ptbWZvv2 悲しい 0076名無しさんの野望2014/10/15(水) 00:57:44.54ID:kqBmN/QF 次のアプデ 仲間がふえるんかな http://forums.kleientertainment.com/topic/41830-teaser-for-early-access-update-4-live-assets-arriving-oct-14th/0077名無しさんの野望2014/10/15(水) 06:35:09.77ID:kqBmN/QF アプデきた
New Features * 2 new Agents to unlock at the team selection screen * New Cybernetics Lab location * Monst3r will buy items in the agency's stash as well as sometimes have trinkets to sell. * Incognita's programs can be sold at Server Farms * Agent Information panel available in mission (click on their animated profile image) * A new throw-able item. * Add speech animation to guard HUD displays. * Added manual camera control option to Gameplay options. This prevents *all* automatic camera panning. * Accelerator Chip bonuses now stack with the hacking bonus. * Removing Valuable Tech from a scanner will disable it permanently.
Balance Changes * Stealth, Hacking and Anarchy skills have been reevaluated, also given a fifth upgrade level. * Agents' special abilities are now provided by unique augments. ( Shalem ends up with +2 armor piercing to start) * Parasite loses cool down and gains increasing cost with active parasites. * The artifact heavy vault has been adjusted. * The Executive is planning a big night out and has more cash on hand. * Programs are now only found at Server Farm Terminals but there are more programs available at each terminal. 0078名無しさんの野望2014/10/15(水) 10:24:15.81ID:pRSoKPlH やっぱkleiはしっかりしたデベロッパーなだけあって アーリーでもしっかりしたアプデ続けてくれるな 0079名無しさんの野望2014/10/16(木) 17:11:07.66ID:NSqMDOya 今回のアプデは結構良さげ
Banksの鍵あけは弱体化くるんじゃねぇかな、便利すぎる 0084名無しさんの野望2014/10/28(火) 19:15:23.39ID:a1zLBV1N まだかなぁ 0085名無しさんの野望2014/10/29(水) 06:15:14.55ID:9pKfNP0J アップデートきたね 0086名無しさんの野望2014/10/29(水) 07:08:02.14ID:9pKfNP0J このゲームやっぱむずいわぁ 0087名無しさんの野望2014/10/29(水) 08:41:01.63ID:d4y3dGnj Build 115029 New Features * 2nd new throwable item. As well, the 1st from last update was made less rare. * New program * New Daemon Balance Changes * Many item names, descriptions and prices have been improved. * Predictive Brawling increases AP benefit. * Torque Injectors reduce item cooldown. * Volt Disrupter PWR use lowered. * Cyberlab Augment Injectors tell which augment they have when used and can be canceled. They also KO for 2 turns instead of 3 when used. * Level 1 cloaking rig now works when seen, but only lasts 4 tiles of movement. * Level sizes and guard numbers do not scale as quickly. * Level 2 guards gain full vision up to 90 degrees. No peripheral weakness. * Mission security levels also displayed by shield markers at the world map screen. Bug Fixes * Buster Chips action will display automatically when available (like the Accelerator Chip) * Fix issue detecting hostage death by laser * Selling your currently equipped program should actually unequip it. * Fix a save-load error when playing Security missions. * Fix for a potential cause of guards being able to overwatch-shoot in the same turn. * (OSX) Fix a problem that was causing non-fatal errors to crash the game. * Improved guard spawning to help reduces clumping. * Agents can observe paths of guards visible through controlled drones. * Fixed a crash checking agent distance in the interrogation mission. * Improved code in the vision system that was causing some animation warping. * Fix a probem allowing the player to break firewalls after the Paradox is installed. * Parasites are removed from units when they die. * Cameras triggered through alarm states work again. They also show 'Rebooting...' in mainframe mode when coming online. * Fixed a bug with Parasited mainframe items not working with Net Downlink. 0088名無しさんの野望2014/10/29(水) 20:04:43.85ID:CW6H/X+X PWR消費のスタンガン、上方修正か